using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("FiresideGatheringChooserButton")]
	public class FiresideGatheringChooserButton : ChooserButton
	{
		public GameObject LanternMesh => method_3<GameObject>("LanternMesh");

		public GameObject SwordMesh => method_3<GameObject>("SwordMesh");

		public FiresideGatheringChooserButton(IntPtr address, string className)
			: base(address, className)
		{
		}

		public FiresideGatheringChooserButton(IntPtr address)
			: this(address, "FiresideGatheringChooserButton")
		{
		}

		public new FiresideGatheringChooserSubButton CreateSubButton(string subButtonPrefab, bool useAsLastSelected)
		{
			return method_14<FiresideGatheringChooserSubButton>("CreateSubButton", new object[2] { subButtonPrefab, useAsLastSelected });
		}

		public void ShowLantern()
		{
			method_8("ShowLantern");
		}

		public void ShowSwords()
		{
			method_8("ShowSwords");
		}
	}
}
